I am working alone on a modular medieval town for a (20-week) study project. The image here on the left shows the visual direction (images found on google) I want the town to go
to. The top left is the core inspiration for this project.
I am mainly working with UE4, Maya and Substance Designer / Painter.
This image on the left: Is a concept I made for this project and set as a reference image within Maya.
The grid within Photoshop, Maya and UE4 are all set to the same size. This works really well.
Created various shapes and a block out to see what works and fits within the grid.
What is next?
20 May, '18: Core building blocks modeled and textured
-> Various walls types
-> With windows, doors, etc.
-> Various roof types
-> Full building blocks